This has been a better result, but I think it won't help me because the camera render texture loses image cuality and because I won't be ablo to crop. Please help, I have been stuck with this problem for almost 3 days, and I'm sure it must be kind of easy to solve but I don't have enough Unity experience. I need to do it this way, because having multiple NDI recivers slows down the process. You then can use this same script on any one of your sprites. I want to use this sprite(Source) to display what it recived on other sprites. You can click on the backpack button on the bottom of the page and drag the script to it. 'PicConvert is a compact tool that enables you to convert, resize and rename multiple image files at the same time. The most popular version of the PicConverter 2.2. Then the NDI reciver displays it on a sprite. This free program is a product of Gitashare Software Inc. ![]() Im capturing a desktop and sending it via NDI. ![]() My best result has been obtaining the starting sprite from Source displayed on Destiny while Source moves on and Destiny stays stuck on that image. So far I have tried solutions with LateUpdate and running = orÄestiny.GetPropertyBlock(_override) _override.SetTexture("_MainTex", tex2d) destiny.SetPropertyBlock(_override) TLDR: I have a SpriteRenderer who is displaying content correctly and want this content to be displayed on other sprites | spriteRenderers. Here is latest conversions from COPY file on our servers: COPY to NDOC, COPY to XWP, COPY to KSF, COPY to IMJ, COPY to AVE, COPY to SLX, COPY to SK, COPY to RAVI, COPY to MYR, COPY to ADTS, COPY to FDX, COPY to DMSD3D, COPY to POV, COPY to PPF, COPY to SIB, COPY to TVS, COPY to PTEX, COPY to POBI, COPY to S3Z, COPY to HHT.
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